Archives du mot-clé Kinect for Windows

Synthèse du programme Kinect for Windows Developer Kit

Voici les informations sur ce programme débutant en novembre 2013

  • Accès direct à l’équipe produit chez MS
  • Accès exclusif aux pre-release du SDK Kinect
  • Accès à toutes lesl API & sample & docs
  • Un périphérique en pre-release/alpha
  • Un périphérique RTM/Final l’année prochaine

Prix : $399
Le nombre de place est limité. Les personnes intéressées doivent postuler avant le 31 juillet 2013 sur http://aka.ms/k4wdevkitapplication

Les candidatures approuvées seront annoncées en août.

Bonne chance à tous.

Brochure: Announcing Kinect for Windows Developer Kit Program 2013

OpenNI 2.0 supporte maintenant les pilotes Microsoft Kinect

Avec OpenNI 2.0, il est maintenant possible d’utiliser OpenNI et NITE avec les drivers officiels Microsoft Kinect.
Plus besoin de jongler entre les drivers Microsoft et ceux de PrimeSense.

Plus d’informations : http://channel9.msdn.com/coding4fun/kinect/Opening-the-world-of-OpenNI-and-the-Kinect-SDK

Kinect for Windows Shopping Solutions Showcased at National Retail Federation Expo

Swivel Close-Up, a Kinect for Windows-based kiosk from FaceCake, lets customers visualize themselves
Swivel Close-Up, a Kinect for Windows-based kiosk from FaceCake, lets customers visualize themselves
in small accessories such as makeup, sunglasses, and jewelry.

Microsoft Kinect for Windows has been playing an increasingly important role in retail, from interactive kiosks at stores such as Build-A-Bear Workshop, to virtual dressing rooms at fashion leaders like Bloomingdale’s, to virtual showrooms at Nissan dealerships. This year’s National Retail Federation (NRF) Convention and Expo, which took place earlier this week, showcased several solutions that provide retailers with new ways to drive customer engagement, sales, and loyalty.

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Inside the Newest Kinect for Windows SDK – Infrared Control

Inside the Newest Kinect for Windows SDK—Infrared ControlThe Kinect for Windows software development kit (SDK) October release was a pivotal update with a number of key improvements. One important update in this release is how control of infrared (IR) sensing capabilities has been enhanced to create a world of new possibilities for developers.

IR sensing is a core feature of the Kinect sensor, but until this newest release, developers were somewhat restrained in how they could use it. The front of the Kinect for Windows sensor has three openings, each housing a core piece of technology. On the left, there is an IR emitter, which transmits a factory calibrated pattern of dots across the room in which the sensor resides. The middle opening is a color camera. The third is the IR camera, which reads the dot pattern and can help the Kinect for Windows system software sense objects and people along with their skeletal tracking data.

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Unique Cancer Treatment Center alex’s place Uses Kinect for Windows to Help Put Kids at Ease

Adrian Ruiz plays with an interactive robot during a visit to Alex's Place.A unique clinic for treating children with cancer and blood disorders, alex’s place is designed to be a warm, open, communal space. The center—which is located in Miami, Florida—helps put its patients at ease by engaging them with interactive screens that allow them to be transported into different environments—where they become a friendly teddy bear, frog, or robot and control their character’s movements in real time.

« As soon as they walk in, technology is embracing them, » said Dr. Julio Barredo, chief of pediatric services at alex’s place in The Sylvester Comprehensive Cancer Center, University of Miami Health Systems.

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Kinect Fusion Coming to Kinect for Windows

Last week, I had the privilege of giving attendees at the Microsoft event, BUILD 2012, a sneak peek at an unreleased Kinect for Windows tool: Kinect Fusion.

Kinect Fusion was first developed as a research project at the Microsoft Research lab in Cambridge, U.K.  As soon as the Kinect for Windows community saw it, they began asking us to include it in our SDK. Now, I’m happy to report that the Kinect for Windows team is, indeed, working on incorporating it and will have it available in a future release.

In this Kinect Fusion demonstration, a 3-D model of a home office is being created by capturing multiple views of the room and the objects on and around the desk. This tool has many practical applications, including 3-D printing, digital design, augmented reality, and gaming
In this Kinect Fusion demonstration, a 3-D model of a home office is being created by capturing multiple views of the room and the objects on and around the desk. This tool has many practical applications, including 3-D printing, digital design, augmented reality, and gaming.

Kinect Fusion reconstructs a 3-D model of an object or environment by combining a continuous stream of data from the Kinect for Windows sensor. It allows you to capture information about the object or environment being scanned that isn’t viewable from any one perspective. This can be accomplished either by moving the sensor around an object or environment or by moving the object being scanned in front of the sensor.

Onlookers experience the capabilities of Kinect Fusion as a member of the Kinect for Windows team performs a live demo during BUILD 2012. Kinect Fusion takes the incoming depth data from the Kinect for Windows sensor and uses the sequence of frames to build a highly detailed 3-D map of objects or environments.  The tool then averages the readings over hundreds or thousands of frames to achieve more detail than would be possible from just one reading. This allows Kinect Fusion to gather and incorporate data not viewable from any single view point.  Among other things, it enables 3-D object model reconstruction, 3-D augmented reality, and 3-D measurements.  You can imagine the multitude of business scenarios where these would be useful, including 3-D printing, industrial design, body scanning, augmented reality, and gaming.

We look forward to seeing how our developer community and business partners will use the tool.

Chris White
Senior Program Manager, Kinect for Windows

Key Links

Nissan Pathfinder Virtual Showroom is Latest Auto Industry Tool Powered by Kinect for Windows

(Please visit the site to view this video)

Automotive companies Audi, Ford, and Nissan are adopting Kinect for Windows as a the newest way to put a potential driver into a vehicle. Most car buyers want to get « hands on » with a car before they are ready to buy, so automobile manufacturers have invested in tools such as online car configurators and 360-degree image viewers that make it easier for customers to visualize the vehicle they want.

Now, Kinect's unique combination of camera, body tracking capability, and audio input can put the car buyer into the driver's seat in more immersive ways than have been previously possible—even before the vehicle is available on the retail lot!

The most recent example of this automotive trend is the 2013 Nissan Pathfinder application powered by Kinect for Windows, which was originally developed to demonstrate the new Pathfinder at auto shows before there was a physical car available.

Nissan quickly recognized the value of this application for building buzz at local dealerships, piloting it in 16 dealerships in 13 states nationwide.

« The Pathfinder application using Kinect for Windows is a game changer in terms of the way we can engage with consumers, » said John Brancheau, vice president of marketing at Nissan North America. « We’re taking our marketing to the next level, creating experiences that enhance the act of discovery and generate excitement about new models before they’re even available. It’s a powerful pre-sales tool that has the potential to revolutionize the dealer experience. »

Digital marketing agency Critical Mass teamed with interactive experience developer IdentityMine to design and build the Kinect-enabled Pathfinder application for Nissan. « We’re pioneering experiences like this one for two reasons: the ability to respond to natural human gestures and voice input creates a rich experience that has broad consumer appeal, » notes Critical Mass President Chris Gokiert. « Additionally, the commercial relevance of an application like this can fulfill a critical role in fueling leads and actually helping to drive sales on site. »

Each dealer has a kiosk that includes a Kinect for Windows sensor, a monitor, and a computer that’s running the Pathfinder application built with the Kinect for Windows SDK. Since the Nissan Pathfinder application first debuted at the Chicago Auto Show in February 2012, developers made several enhancements, including a new pop-up tutorial, and interface improvements, such as larger interaction icons and instructional text along the bottom of the screen so a customer with no Kinect experience could jump right in. "In the original design for the auto show, the application was controlled by a trained spokesperson. That meant aspects like discoverability and ease-of-use for first-time users were things we didn’t need to design for," noted IdentityMine Research Director Evan Lang.

Now, shoppers who approach the Kinect-based showroom are guided through an array of natural movements—such as extending their hands, stepping forward and back, and leaning from side to side—to activate hotspots on the Pathfinder model, allowing them to inspect the car inside and out.

Shoppers who approach the Kinect-based showroom are guided through an array of natural movements that allow them to inspect the car inside and out.The project was not, however, without a few challenges. The detailed Computer-Aided Design (CAD) model data provided by Nissan, while ideal for commercials and other post-rendered uses, did not lend itself easily to a real-time engine. "A lot of rework was necessary that involved 'retopolgizing' the mesh," reported IdentityMine’s 3D Design Lead Howard Schargel. "We used the original as a template and traced over to get a cleaner, more manageable polygon count. We were able to remove much more than half of the original polygons, allowing for more fluid interactions and animations while still retaining the fidelity of the client's original model."

And then, the development team pushed further. "The application uses a dedicated texture to provide a dynamic, scalable level of detail to the mesh by adding or removing polygons, depending on how close it is to the camera,” explained Schargel. “It may sound like mumbo jumbo—but when you see it, you won't believe it."

You can see the Nissan Pathfinder app in action at one of the 16 participating dealerships or by watching our video case study.

Kinect for Windows Team

Key Links

KinÊtre Uses Kinect for Windows to Animate Objects in Real Time

KinÊtre Uses Kinect for Windows to Animate Objects Quickly in Real TimeTraditional digital animation techniques can be costly and time-consuming. But KinÊtre—a new Kinect for Windows project developed by a team at Microsoft Research Cambridge—makes the process quick and simple enough that anyone can be an animator who brings inanimate objects to life.

KinÊtre uses the skeletal tracking technology in the Kinect for Windows software development kit (SDK) for input, scanning an object as the Kinect sensor is slowly panned around it.  The KinÊtre team then applied their expertise in cutting-edge 3-D image processing algorithms to turn the object into a flexible mesh that is manipulated to match user movements tracked by the Kinect sensor.

Microsoft has made deep investments in Kinect hardware and software. This enables innovative projects like KinÊtre, which is being presented this week at SIGGRAPH 2012, the International Conference and Exhibition on Computer Graphics and Interactive Techniques. Rather than targeting professional computer graphics (CG) animators, KinÊtre is intended to bring mesh animation to a new audience of novice users.

Shahram Izadi, one of the tool's creators at Microsoft Research Cambridge, told me that the goal of this research project is to make this type of animation much more accessible than it's been—historically requiring a studio full of trained CG animators to build these types of effects. "KinÊtre makes creating animations a more playful activity," he said. "With it, we demonstrate potential uses of our system for interactive storytelling and new forms of physical gaming."

This incredibly cool prototype reinforces the world of possibilities that Kinect for Windows can bring to life and even, perhaps, do a little dance.

Peter Zatloukal,
Kinect for Windows Engineering Manager

Key Links

Partners Deliver Custom Solutions that Use Kinect for Windows

Kinect for Windows demos at Microsoft Worldwide Partner Conference

Kinect for Windows partners are finding new business opportunities by helping to develop new custom applications and ready-made solutions for various commercial customers, such as the Coca-Cola Company, and vertical markets, including the health care industry.

Several of these solutions were on display at the Microsoft Worldwide Partner Conference (WPC) in Toronto, Canada, where Kinect for Windows took the stage with two amazing demos as well as strong booth showings at the Solutions Innovation Center.

« Being part of the WPC 2012 event was a great opportunity to showcase our Kinect-based 3-D scanner, and the response was incredibly awesome, both on stage when the audience would spontaneously clap and cheer in the middle of the scan, and in the Kinect for Windows trade show area where people would stand in line to get scanned, » said Nicolas Tisserand, co-founder of the France-based Manctl, one of the 11 companies in the Microsoft Accelerator for Kinect program.

Manctl’s Skanect scanner software uses the Kinect sensor to build high quality 3-D digital models of people and objects, which can be sent to a 3-D printer to create detailed plastic extruded sculptures. « Kinect for Windows is a fantastic device, capable of so much more than just game control. It’s making depth sensing a commodity, » Tisserand added.

A demo from übi interactive in Germany uses the Kinect sensor to turn virtually any surface into a 3-D touchscreen that can control interfaces, apps, and games. "Kinect for Windows is a great piece of hardware and it works perfect[ly] with our software stack," reported übi co-founder David Hajizadeh. "As off-the-shelf hardware, it massively reduced our costs and we see lots of opportunities for business applications that offer huge value for our customers."

Snibbe Interactive created its SocialMirror Coke Kiosk to deliver a Kinect-based game in which players aim a stream of soda into a glass and then share videos of the experience with their social networks. « We were extremely excited to show off our unique Coca-Cola branded interactive experience and its unique ability to create instant ROI [return on investment] through our viral marketing component, » reported Alan Shimoide, director of engineering at Snibbe.

InterKnowlogy developed KinectHealth to assist doctors with motion-controlled access to patient records and surgery planning tools. "A true game changer, Kinect for Windows allows our designers and developers to think differently about business cases across many verticals," noted Kevin Custer, the director of strategic marketing and partnerships at InterKnowlogy. "Kinect for Windows is not just how we interact with computers, but it offers unique ways to add gesture and voice to our natural user-interface designed software—the combination of which is changing lives of customers and users alike."
 
« Avanade has already delivered several innovative solutions using Kinect, and we expect that demand to keep growing, » said Ben Reierson, innovation manager at Avanade, whose Kinect for Virtual Healthcare includes video chat for connecting clinics to remote doctors for online appointments. « Customers and partners are clearly getting more serious about the possibilities of Kinect and natural user interfaces. »

Kinect for Windows Team

Key Links

Kinect for Windows at Imagine Cup 2012 Finals

The Imagine Cup competition—which recently concluded its tenth year—throws the spotlight on cutting-edge innovations. Two-thirds of the education-focused projects utilized Microsoft Kinect in a variety of different ways, including interactive therapy for stroke victims, an automated cart to help make solo trips to crowded public places manageable for the disabled, and an application to help dyslexic children learn the alphabet.

Team Wi-GO of Portugal invented a Kinect-enabled cart to aid the disabled.

Team Wi-GO of Portugal invented a Kinect-enabled cart to aid the disabled.

Students from 75 countries participated in the Imagine Cup Finals, held July 6 to 11 in Sydney, Australia, which featured more than 100 projects. Kinect for Windows played a significant role in this year's competition, with 28 Kinect-enabled projects across multiple categories—including Software Design, Game Design, Windows Azure, and a Fun Labs Challenge that was focused entirely on Kinect.

With the goal of using technology to help solve the world’s toughest problems, students put Kinect to work providing the digital eyes, ears, and tracking capabilities needed for a range of potential new products and applications. We applaud all of the teams who incorporated Kinect for Windows into their projects this year! Here are highlights from a few of them:

  • Third-place Software Design Category: Team wi-GO (Portugal) designed a cart to free the hands of a person in a wheelchair. It tracks the person seated in the chair while avoiding obstacles (including other people) when navigating through crowded stores, malls, airports, hospitals, and more. The solution may even have industrial applications, serving as a tool to transport objects without the need for human assistance.
    Tools: Kinect for Windows, Windows 8, and Netduino open-source electronics platform with .NET Micro Framework
  • Second-place Kinect Fun Labs Challenge: Team Whiteboard Pirates (United States) developed Duck Duck Punch, a "game" that provides therapy to people who have experienced strokes and need help improving their range-of-arm motion. This “game” has the patient stretch to hit digital birds within prescribed limits; physical therapists can tailor the experience to each individual’s needs.
    Tools: Kinect for Windows and Kinect Gadget Accelerator Kit
  • Third-place Kinect Fun Labs Challenge: Team Flexify (Poland) made Reh the Dragon, a rehabilitation application that transforms tedious rehabilitation exercises for children into a fun and engaging game-like adventure.
    Tools: Kinect for Windows and XNA Game Studio
  • Health Awareness Award: Italian Ingenium Team (Italy) developed The Fifth Element Project, which uses Kinect voice recognition and motion detection to help autistic children learn through play and movement.
    Tools: Kinect for Xbox 360, Windows Azure, Windows 7, and Windows 8
  • People’s Choice Award: The D Labs (India) built a tool for children who have dyslexia that aids in alphabet identification and other skills while tracking behavioral patterns.
    Tools: Kinect for Xbox 360, Microsoft Silverlight, Windows Azure, XNA Game Studio, and Windows 8
  • Finalist: Make a Sign (Belgium) created a sign language database, complete with Kinect motion tracking that confirms when a gesture is performed correctly.
    Tools: Kinect for Xbox 360, Windows Phone, and Windows Azure

« Imagine Cup is about giving students the resources and tools they need to succeed and then getting out of their way and letting them create, » said Walid Abu-Hadba, corporate vice president of Microsoft’s Developer and Platform Evangelism group. « Kinect in particular is unlocking a new class of interactive solutions. It’s inspiring to watch the way students from a multitude of backgrounds find common ground as they combine their love of technology with their determination to make a difference. It’s amazing. »

We look forward to next year’s Imagine Cup. In the meantime, keep up the great work.

Kinect for Windows Team

Key Links

• Kinect for Windows Gallery
• Imagine Cup website
• Imagine Cup winners and finalists
• Team wi-GO
• Team Whiteboard Pirates
• Team Flexify
• Italian Ingenium Team
• The D Labs
• Make a Sign